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Poslední úprava: PhDr. Hana Sotáková, Ph.D. (30.10.2019)
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Poslední úprava: Mgr. Ondřej Hrabec, Ph.D. (14.02.2021)
Distance learning during summer semester 2021 The course use Moodle (virtual learning platform) to provide students with relevant materials and pre-recorded videolectures. The link is available here: https://dl1.cuni.cz/course/view.php?id=11850 |
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Poslední úprava: PhDr. Hana Sotáková, Ph.D. (30.10.2019)
Caillois, R. (1961). Man, Play and Games. New York: Schocken Books.
Csikszentmihalyi, M. (1990). Flow: The Psychology of Optimal Experience. New York: Harper and Row. Fink, E. (2012). Oasis of happiness: Thoughts toward an ontology of play (Moore, I. A. & Turner, C.,Trance.). Purlieu: A Philosophical Journal 1 (4), 20-42. (Original work published 1957). Huizinga, J. (1950). Homo Ludens. Boston: Beacon Press. Juul, J. (2006). Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge, MA: The MIT Press. Millar, S. (1968) The Psychology of Play. Baltimore: Penguin Books. Salen, K., & Zimmerman, E. (2003). Rules of Play. Cambridge, MA: The MIT Press. Sutton-Smith, B. (2001). The Ambiguity of Play. Cambridge, MA: Harward University Press. |
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Poslední úprava: Kateřina Esserová, DiS. (24.09.2019)
The first lecture Theory - theoretical approaches towards psychology of games and play - definitions and conceptions (historical and present) - function of play and games
Seminar and discussion - is game purposeless or functional - play vs. work - virtual vs. real world - digital games vs. traditional games
The second lecture Theory - play styles - player types and motivation - classification of games and play - rhetorics of play
Seminar and discussion - why do we play games - "gamification" and professionalization - player subculture
The third lecture: - game structure (rules) - game dynamics (strategies) - game esthetics (experience and emotions) - flow experience and immersion
Seminar and discussion - how do we experience games - how do we strategize - impacts of games and play in the context of everyday life |
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Poslední úprava: Kateřina Esserová, DiS. (24.09.2019)
The main requirement to pass the course is to write an essay which will follow the theoretical categories presented during lectures. Students can freely choose one game example (video game, sport, board game etc.). Length of a paper is not specified, but all the categories must be included. Final papers should be submitted electronically to ondrej.hrabec@pedf.cuni.cz. |