The complete and updated syllabus for this semester is available HERE.
List of topics:
- Introduction to game historiography – approaches and methods
- Non-digital games (folklore games, Kriegsspiele, pen and paper role-playing games)
- The origins of games in research and university settings (Spacewar!, Adventure, Lunar Landing Game)
- Arcade machine industries and designs (Pong, Space Invaders, Missile Command, Adventure, Pitfall, Yar’s Revenge)
- Field trip to the Arcadehry.cz arcade museum
- Homebrew and “bedroom” programming; 1980s British surrealism (Manic Miner, Attack of the Mutant Camels, Deus Ex Machina)
- Activist and political games; Computer games in Czechoslovakia and the Czech Republic
- Genre histories; the example of the adventure game (Adventure, Mystery House, King’s Quest, Maniac Mansion, Monkey Island, Grim Fandango, Walking Dead)
- History of game engines (Filmation, Freescape, SCUMM, ZZT, DOOM, Source, Unreal, Unity); histories of digital game labor
- Authorship in the history of game design (Warren Robinet, Roberta Williams, Matthew Smith, Mel Croucher, Peter Molyneux, Sid Meier, Will Wright, CliffyB, Mojang, the Flappy Bird case)
- History of game worlds (Ultima, The Hobbit, Knight Lore, Elite, Dungeon Master, Wasteland, Grand Theft Auto, Daggerfall, Fallout)
- Regional and transnational histories – French games and “French touch” in game design; the origins of the Japanese RPG fames
Poslední úprava: Švelch Jaroslav, doc. Mgr. et Mgr., Ph.D. (26.09.2023)
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