SubjectsSubjects(version: 945)
Course, academic year 2023/2024
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LOGO culture implementation - OENII1703Z
Title: LOGO culture implementation
Guaranteed by: Katedra informačních technologií a technické výchovy (41-KITTV)
Faculty: Faculty of Education
Actual: from 2022
Semester: both
E-Credits: 4
Hours per week, examination: 0/1, Ex [HT]
Capacity: winter:unknown / unknown (unknown)
summer:unknown / unknown (unknown)
Min. number of students: unlimited
4EU+: no
Virtual mobility / capacity: no
State of the course: not taught
Language: English
Teaching methods: full-time
Teaching methods: full-time
Note: priority enrollment if the course is part of the study plan
you can enroll for the course in winter and in summer semester
Guarantor: doc. RNDr. Miroslava Černochová, CSc.
Annotation -
Last update: doc. RNDr. Miroslava Černochová, CSc. (01.01.2020)
The course concentrates on explanation of principles theoretical of constructivism and construccionism for teaching of school subjects like that Informatics, ICT, Digital technology or Computing. More detailed explanation proceeds from ideas and work of world-famous experts, primarily of Seymour Paperts and his alumni and followers and representatnt of Logo culture (M. Resnick, I. Kalaš, E. Sandova, etc.). The main attention is given to didactic approaches to learning activities dedicated to pupils of primary and secondary schools using educational programming languages (Karel, Logo, Imagine, Scratch etc.) and to application of constructivist methods in subjects like that Informatics, ICT, Digital technology or Computing. Themas: (1) Explanation of fundamental concepts: constructivism, construccionism, logo culture; (2) Introduction into programming in Karel, Logo, Imagine, Scratch; (3) Constructivist approaches to curriculum of Informatics, ICT, Digital technology or Computing in primary and secondary school education.
Literature
Last update: doc. RNDr. Miroslava Černochová, CSc. (01.01.2020)

BRENNAN, K., BALCH, C., CHUNG, M. Creative Computing. Harvard Graduate School of Education, 2014.

Computing At School. www.computingatschool.org.uk/ secondary

SCRATCH. Dostupné z URL: <https://scratch.mit.edu/>

WWW pages:

http://www.cbc.ca/m/news/topstories/back-to-school-canada-lagging-in-push-to-teach-kids-computer-coding-1.3185926

http://www.digitalpromise.org/blog/entry/a-new-model-for-coding-in-schools

http://gocoderz.com/blog/teach-kids-how-to-code/

http://gocoderz.com/blog/kids-learn-code-second-language/

http://gocoderz.com/blog/5-best-programming-languages-kids/

http://www.coderzworld.com/may-the-code-be-with-you/

scratch.mit.edu

code.org

codecombat.com

hourforcode.com

blockly-games.appspot.com

lightbot.com

www.kodugamelab.com

Requirements to the exam -
Last update: doc. RNDr. Miroslava Černochová, CSc. (29.10.2019)

Each student will programme his/her own project in Scratch.

The exam is aimed at

1) verifying knowledge and skills how to apply constructivist approaches based on LOGO culture to teaching algorithmic and computational thinking of children.

2) presentation of final project developed in Scratch.

Syllabus -
Last update: doc. RNDr. Miroslava Černochová, CSc. (14.05.2019)

1. Introduction to the concept of computational thinking.
2. A role of informatics and computing in curriculum for Elementary and Secondary schools in the Czech Republic and other countries.
3. Examples of some teaching approaces to computational thinking development without using computer technology (typu CSUnplugged, origami).
4. Examples of some teaching approaces to computational thinking development with using robotics sets and programmable toys.
5. Saymour Papert. Construccionism. Key principles of logo culture. Some representants.
6. Examples of some teaching approaces to computational thinking development with using software applications.
7. Analysis of textbooks for computational thinking development.
8. Introduction in Scratch.
9. Projects and games design in Scratch.

 
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