SubjectsSubjects(version: 945)
Course, academic year 2023/2024
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Advanced 3D graphics for film and games - NPGR010
Title: Pokročilá 3D grafika pro film a hry
Guaranteed by: Department of Software and Computer Science Education (32-KSVI)
Faculty: Faculty of Mathematics and Physics
Actual: from 2021
Semester: winter
E-Credits: 5
Hours per week, examination: winter s.:2/2, C+Ex [HT]
Capacity: unlimited
Min. number of students: unlimited
4EU+: no
Virtual mobility / capacity: no
State of the course: taught
Language: Czech, English
Teaching methods: full-time
Teaching methods: full-time
Additional information: https://cgg.mff.cuni.cz/courses/advanced-3d-graphics-for-movies-and-games/
Guarantor: doc. Alexander Wilkie, Dr.
Class: DS, softwarové systémy
Informatika Bc.
Informatika Mgr. - volitelný
M Mgr. MMIB
M Mgr. MMIB > Povinně volitelné
Classification: Informatics > Computer Graphics and Geometry
Is incompatible with: NPGX010
Is interchangeable with: NPGX010
Annotation -
Last update: doc. Ing. Jaroslav Křivánek, Ph.D. (26.05.2011)
Advanced course in computer graphics with the emphasis on image synthesis. Main topics are rendering equation, Monte-Carlo rendering methods, path tracing, photon mapping etc. Furthermore, the course gives a survey of selected methods from advanced computer graphics such as computational photography, HDR and one mapping, sound simulation, inverse kinematics, skinning, motion capture, dynamics of rigid bodies and fluids.
Course completion requirements -
Last update: Mgr. Tomáš Iser, Ph.D. (05.10.2023)

To pass the labs, the student has to submit assignments and get at least 50% points from the creative assignment and at least 50% points from the programming assignments in total.

To pass the final exam, the student has to receive at least 50% points from the exam and their overall points must be at least 50% of the maximum.

Literature -
Last update: doc. Ing. Jaroslav Křivánek, Ph.D. (03.09.2019)

Pharr M., Jakob W., Humphreys G.: Physically Based Rendering: From Theory To Implementation. Morgan Kaufmann; 3rd edition, 2016.

http://www.pbr-book.org/3ed-2018/contents.html

Veach E.: Robust Monte Carlo Methods for Light Transport Simulation, Ph.D. dissertation, Stanford University, 1997.

Syllabus -
Last update: doc. Ing. Jaroslav Křivánek, Ph.D. (03.09.2019)

1. Rendering theory:

Radiometric quantities, BRDF, local and global rendering equation.

2. Monte Carlo rendering methods:

Monte Carlo integration methods for integration and for solution of integral equations, combined estimators. Applications for in: path tracing, bidirectional path tracing, photon mapping, irradiance caching.

 
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