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Course, academic year 2023/2024
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Animation and Graphics in Computer Games 2 - NCGD014
Title: Animace a grafika v počítačových hrách 2
Guaranteed by: Department of Software and Computer Science Education (32-KSVI)
Faculty: Faculty of Mathematics and Physics
Actual: from 2023
Semester: summer
E-Credits: 2
Hours per week, examination: summer s.:1/1, C [HT]
Capacity: unlimited
Min. number of students: unlimited
4EU+: no
Virtual mobility / capacity: no
State of the course: taught
Language: Czech
Teaching methods: full-time
Teaching methods: full-time
Guarantor: Mgr. Lukáš Kolek, Ph.D.
Annotation -
Last update: doc. RNDr. Pavel Töpfer, CSc. (24.05.2023)
The subject is taught at FAMU, in Czech. The student gains advanced knowledge in the field of animation in computer games. The goal is for the student to familiarize themselves with technological procedures used in the creation of 2D graphics, 3D animations, and motion capture, and to be able to choose the appropriate tools for creating their game projects. The student will learn to use pre-existing graphic materials in their game, but also in promotional materials and other presentations associated with the game. They will learn to create their own graphic content at a basic level.
Literature -
Last update: doc. RNDr. Pavel Töpfer, CSc. (24.05.2023)

BENDOVÁ, Helena. Umění počítačových her. Praha: NAMU, 2017. ISBN 978-80-7331-421-7.

KUBÍČEK, Jiří. Úvod do estetiky animace. Praha: NAMU, 2004. ISBN 80-7331-019-8.

Syllabus -
Last update: doc. RNDr. Pavel Töpfer, CSc. (24.05.2023)

Current theory of animation (2 hrs)

Basics of 3D graphics and animation (4 hrs) - (The student will gain basic knowledge about working in 3D software, navigate various 3D programs, and understand the differences in the suitability of their use)

Basics of 3D modeling - (The student is thoroughly familiar with the process of 3D modeling of characters / objects)

Lighting and effects - (The student is thoroughly familiar with the issue of lighting 3D objects and scenes)

Basics and principles of 3D animation - (The student is thoroughly familiar with the procedures in 3D animation)

Game interface, typography, etc. (2 hrs)

Game interface - (The student will learn to create graphic design proposals with consideration for their functionality, using specific examples)

Responsive design - (The student is familiar with the issue of responsiveness of the game interface)

Practical exercise - design of your own game interface (2 hrs) - (The student, with the assistance of the teacher, will design a simple game interface - menu, in-game controls, typography, etc., and describe its functionality)

Analysis of the artistic processing of current AAA games (2 hrs) - (The student is familiarized with current graphic trends in computer games from large studios)

Motion Capture - visit to a specialized workplace (2 hrs)

Analysis of the artistic processing of current independent games (2 hrs) - (The student is familiarized with current graphic trends in computer games from small or independent studios, independent developers, etc.)

Case study - Amanita Design, analysis of a specific development model (2 hrs) - (The student is familiarized with a specific game project that is currently being developed in one of the game studios)

Practical exercise - game analysis (2 hrs) - (The student will complete their own textual analysis of a computer game of their choice, approximately 3 standard pages in length)

Secondary graphics - graphics associated with game promotion

Trailers, teasers, work in progress presentations - lecture (3 hrs) - (The student will learn to understand the complexity of working with graphic - artistic material outside the game itself. They understand the importance of its use for promotional, marketing, and general communication purposes.)

Practical exercise - creation of your own promotional material (5 hrs) - (The student will prepare promotional material for their game project)

 
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