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Course, academic year 2023/2024
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Contemporary Issues in Game Studies - NAFF004
Title: Contemporary Issues in Game Studies
Guaranteed by: Department of Software and Computer Science Education (32-KSVI)
Faculty: Faculty of Mathematics and Physics
Actual: from 2023
Semester: summer
E-Credits: 3
Hours per week, examination: summer s.:0/2, Ex [HT]
Capacity: unlimited
Min. number of students: unlimited
4EU+: no
Virtual mobility / capacity: no
State of the course: not taught
Language: English
Teaching methods: full-time
Teaching methods: full-time
Additional information: http://novamedia.ff.cuni.cz/
Guarantor: doc. Mgr. Vít Šisler, Ph.D.
Mgr. Lukáš Kolek, Ph.D.
Interchangeability : AISE00032
Annotation -
Last update: RNDr. Tomáš Holan, Ph.D. (07.05.2019)
The course provides deeper insight into the field of game studies and familiarizes students with its contemporary issues. The topics of the course include video game design and development, persuasive video games, game industry in the 21st century, and relationships between video games, politics, history, and religion. The course aims to develop students’ deeper understanding of video games medium and the ability to design and develop serious games. The course is taught in English.
Aim of the course -
Last update: Mgr. Jakub Gemrot, Ph.D. (16.07.2020)

Introduce students to contemporary issues within game studies scientific discipline.

Course completion requirements -
Last update: Mgr. Jakub Gemrot, Ph.D. (16.07.2020)

Method of Assessments:

10 % Team Formation, Game Concept Submission

10 % Midterm Game Presentation

40 % Final Game Presentation

40 % Final Game Submission

Literature -
Last update: Mgr. Jakub Gemrot, Ph.D. (16.07.2020)

AARSETH, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore: The Johns Hopkins University Press, 1997. 203 s. ISBN 0-8018-5579-9.

BOGOST, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge: The MIT Press, 2007. 464 s. ISBN 978-0-262-02614-7.

JAHN-SUDMANN, Andreas; STOCKMANN, Ralf (ed.). Computer Games as a Sociocultural Phenomenon. New York: Palgrave Macmillan, 2008. 256 s.

JUUL, Jesper. A casual revolution: reinventing video games and their players. Cambridge: MIT Press, 2010. 252 s. ISBN 978-0-262-01337-6.

THOMPSON, Jason C.; Marc A. OUELLETTE. The Game Culture Reader. CSP, 2013. ISBN 1-443-84094-7.

Syllabus -
Last update: doc. Mgr. Vít Šisler, Ph.D. (14.02.2023)

The course will be taught every two weeks on Wednesdays 10:50 - 12:20 AM, in the room no. 303 at Hybernská 3. We start on February 15, 2023. If you want to be enrolled to the course you have to attend the first lecture.

Introduction

Video Games and Globalization

Game Design and Development

Video Games and Politics

Video Games and History

Video Games and Religion

Project Presentation

 
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