SubjectsSubjects(version: 970)
Course, academic year 2024/2025
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Game-Based Learning Environments in Education - APS300425
Title: Digitální výukové hry ve vzdělávání
Guaranteed by: Department of Psychology (21-KPS)
Faculty: Faculty of Arts
Actual: from 2024
Semester: summer
Points: 0
E-Credits: 3
Examination process: summer s.:
Hours per week, examination: summer s.:0/2, C [HT]
Capacity: unknown / 15 (5)
Min. number of students: unlimited
4EU+: no
Virtual mobility / capacity: no
Key competences:  
State of the course: taught
Language: English
Teaching methods: full-time
Level:  
Note: course can be enrolled in outside the study plan
enabled for web enrollment
Guarantor: Mgr. Ondřej Pešout, Ph.D.
Teacher(s): Mgr. Ondřej Pešout, Ph.D.
Incompatibility : APS300425E
Is incompatible with: APS300425E
Annotation -
The rise of digital technologies in education has expanded opportunities for scientific exploration of Game-Based Learning Environments (GBLE) as an effective instructional approach to enhance learning and motivation. This course is dedicated to exploring the scientific foundations of GBLE, emphasizing the role of interactive and immersive learning experiences in fostering engagement and knowledge acquisition. Through in-depth discussions and analysis of seminal research, students will critically examine the cognitive, motivational, and pedagogical aspects of GBLE, evaluating their effectiveness across diverse learning contexts. Despite the growing body of research in this area, many challenges remain in assessing the merit of the current evidence, real-world impact, and scalability of GBLEs. This course seeks to address these gaps by engaging students in a critical dialogue on the evidence-based benefits and limitations of GBLE, equipping them with the analytical tools needed to assess their potential in educational settings.
Last update: Pešout Ondřej, Mgr., Ph.D. (20.02.2025)
Aim of the course - Czech

Course Objectives:

Students will be introduced to the budding topic of scientific research on Game-based learning environments (GBLE). The course will be centered on discussion on the evidence behind the development, implementation, and optimisation of GBLE for educational purposes. The discussion will be based on the research papers assigned on selected topics in GBLE. At the end of the course students should attain a critical stance on the utility and implementation of GBLE in particular educational setting, and be able to assess its implementation value in real world settings.

Gained Knowledge:

Students will develop a foundational understanding of Game-Based Learning Environments (GBLE) and their key components. They will be able to clearly explain these concepts to both academic and non-academic audiences. Additionally, students will learn to critically analyze empirical findings on GBLE, engaging in discussions on the latest research developments. They will also acquire the ability to apply scientific evaluation criteria to assess the validity and reliability of research in the field of GBLE.

Gained Skills:

Students will learn to apply their knowledge and analytical skills to their own academic work while fostering creative problem-solving in educational contexts. They will be able to support their arguments with scientific evidence and critically assess emerging theories and approaches related to GBLE. Moreover, students will develop the ability to continuously evaluate and align new research findings with current scientific standards and best practices.

Last update: Pešout Ondřej, Mgr., Ph.D. (20.02.2025)
Course completion requirements - Czech

Zápočet bude udělen na základě kolokvia

Last update: Nikolai Tomáš, doc. Mgr. et Mgr., Ph.D. (01.02.2022)
Literature -

Key Readings:

Mayer, R. E. (2019). Computer games in education. Annual Review of Psychology70(1), 531-549.

Plass, J. L., Mayer, R. E., & Homer, B. D. (2020). Handbook of game-based learning. The MIT Press.

The list of the literature will be expanded during the semester. At least, two readings will be assigned for every meeting.

 

Last update: Pešout Ondřej, Mgr., Ph.D. (20.02.2025)
Teaching methods - Czech

Lecture/Seminar

Enroll in moodle space: https://dl1.cuni.cz/course/view.php?id=17635

Last update: Pešout Ondřej, Mgr., Ph.D. (20.02.2025)
Syllabus - Czech

The following topics will be discussed in the course:

  • The appropriate use of GBLE as an effective instructional method
  • The broader educational impact and challenges of implementing GBLE
  • Evaluating empirical evidence on the effectiveness of GBLE
  • Designing, optimizing, and implementing GBLE in diverse learning environments
  • Scientific methods for assessing the pedagogical value and utility of GBLE
  • Aligning GBLE features with educational goals and learner needs

Last update: Pešout Ondřej, Mgr., Ph.D. (20.02.2025)
Entry requirements - Czech

Určeno pro studenty až od 3.ročníku Bc.

The course is intended for students in their Junior year and higher.

Last update: Pešout Ondřej, Mgr., Ph.D. (19.02.2024)
 
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