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A continuation of the basic programming course for students in the first year of Computer Science program. This
course expands on the material from NPRG030 Programming I by discussing additional algorithms and their
implementation, as well as methods and techniques used in constructing programs. Students will become
acquainted with the basics of object-oriented programming, with the programming language C# and with working
in modern programming environments. The course presupposes knowledge of material covered in NPRG030
Programming I, and this knowledge is necessary for the exam.
Last update: Töpfer Pavel, doc. RNDr., CSc. (21.02.2018)
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The subject is finished by credit and the exam.
Students will receive a credit for this course by successfully completing the following requirements:
Due to the nature of the first two requirements, a failed attempt cannot be repeated as is possible for exams. The instructor may establish conditions whereby a student can make up for missing homework assignments or resubmit their semester project after improving deficiencies that were found the first time around.
A student has three chances to pass the test.
Exam has a written and a oral parts.
Written part requires to design a solution of a difficult programming task, spefically reasoned choice of algorithm, representation of data, decomposition and discussion.
Oral part consists of defence of designed solution and answering the question from the syllabus.
A student has three chances to pass the exam.
Cheating on an exam or a homework assignment may result in automatically failing the course. Last update: Holan Tomáš, RNDr., Ph.D. (20.10.2022)
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Last update: Töpfer Pavel, doc. RNDr., CSc. (25.05.2022)
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Fundamentals of object-oriented programming.
Classes, objects, access protection. Principles of encapsulation, inheritance, interfaces, polymorphism.
Class and instance attributes and methods, static and virtual methods, abstract classes and methods.
Functions as parameters and as variable values.
Object-oriented design – general principles (SOLID), examples (discrete simulation).
Event-driven programming – basic ideas and techniques.
Working in a development environment, creating programs with a graphical interface.
Solving larger problems – programming hygiene, version control, creating documentation.
The language labyrinth – comparing major object-oriented languages (C#, C++, Java, Python). Last update: Holan Tomáš, RNDr., Ph.D. (17.02.2020)
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