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Last update: doc. RNDr. Pavel Töpfer, CSc. (24.01.2019)
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Last update: doc. RNDr. Pavel Töpfer, CSc. (24.01.2019)
To gain proficiency with the development with native game development through prototyping of game mechanics. |
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Last update: Mgr. Jakub Gemrot, Ph.D. (15.07.2020)
Students will receive the credit for this course by successfully developing a small computer game in the chosen software supporting game development for native code. This computer game may be delivered repeatedly until it meet requirements set by the lab instructor. |
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Last update: RNDr. Tomáš Holan, Ph.D. (23.03.2023)
Books:
Romero, M. & Sewell, B. Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5, 3rd Edition. isbn: 978-1801811583 (Packt Publishing).
Ulibarri, S. S. Unreal Engine C++ the Ultimate Developer’s Handbook: Learn C++ and Unreal Engine by Creating a Complete Action Game English. isbn: 979-8648492516 (Independently published).
Articles:
Jokikokko, V. H. (2023). The Potential of Unreal Engine 5 in Game Development: Exploring the Capabilities of the Unreal Engine.
McAuley, S., Hill, S., Martinez, A., Villemin, R., Pettineo, M., Lazarov, D., ... & Zap Andersson, H. (2013, July). Physically based shading in theory and practice. In ACM SIGGRAPH 2013 Courses (p. 22). ACM.
Internet sources:
Unreal Engine 5, https://www.unrealengine.com/ |
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Last update: RNDr. Tomáš Holan, Ph.D. (23.03.2023)
Labs that will be focused on respective Unreal Engine 5 parts according to the syllabus. |
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Last update: Mgr. Jakub Gemrot, Ph.D. (15.07.2020)
The course has no exam. |
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Last update: RNDr. Tomáš Holan, Ph.D. (23.03.2023)
Unreal Engine 5 Overview of respective engine parts: game code architecture (C++ vs. Blueprints), scene tree, game object component model, scene lighting, materials, blueprint scripting, physics, animations, plugins, behavior trees, game profiling. |