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Using specific tools for computer games development has a long tradition. Today, no studio is developing
computer games without the use of game development middlewares. The course will present a chosen software
supporting a native game development, for which we will demonstrate the implementation of: gameplay
mechanics, game user interface, level design, artificial intelligence, animations, music and sounds including
creation of own tools for further ease of these implemenations.
Last update: Töpfer Pavel, doc. RNDr., CSc. (24.01.2019)
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To gain proficiency with the development with native game development through prototyping of game mechanics. Last update: Töpfer Pavel, doc. RNDr., CSc. (24.01.2019)
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Students will receive the credit for this course by successfully developing a small computer game in the chosen software supporting game development for native code. This computer game may be delivered repeatedly until it meet requirements set by the lab instructor. Last update: Gemrot Jakub, Mgr., Ph.D. (15.07.2020)
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Books:
Romero, M. & Sewell, B. Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5, 3rd Edition. isbn: 978-1801811583 (Packt Publishing).
Ulibarri, S. S. Unreal Engine C++ the Ultimate Developer’s Handbook: Learn C++ and Unreal Engine by Creating a Complete Action Game English. isbn: 979-8648492516 (Independently published).
Articles:
Jokikokko, V. H. (2023). The Potential of Unreal Engine 5 in Game Development: Exploring the Capabilities of the Unreal Engine.
McAuley, S., Hill, S., Martinez, A., Villemin, R., Pettineo, M., Lazarov, D., ... & Zap Andersson, H. (2013, July). Physically based shading in theory and practice. In ACM SIGGRAPH 2013 Courses (p. 22). ACM.
Internet sources:
Unreal Engine 5, https://www.unrealengine.com/ Last update: Holan Tomáš, RNDr., Ph.D. (23.03.2023)
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Labs that will be focused on respective Unreal Engine 5 parts according to the syllabus. Last update: Holan Tomáš, RNDr., Ph.D. (23.03.2023)
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The course has no exam. Last update: Gemrot Jakub, Mgr., Ph.D. (15.07.2020)
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Unreal Engine 5 Overview of respective engine parts: game code architecture (C++ vs. Blueprints), scene tree, game object component model, scene lighting, materials, blueprint scripting, physics, animations, plugins, behavior trees, game profiling. Last update: Holan Tomáš, RNDr., Ph.D. (23.03.2023)
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