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Last update: doc. RNDr. Pavel Töpfer, CSc. (24.01.2019)
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Last update: Mgr. Tereza Hannemann, Ph.D. (31.08.2023)
The aim of the course is to obtain basic theoretical and practical skills allowing to practically evaluate game prototypes and their design objectives through game user research methods. This course provide a student with the skills to create and conduct a research of their game utilizing relevant tools. |
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Last update: Mgr. Tereza Hannemann, Ph.D. (31.08.2023)
The course ends with successfully completing an exam and gaining a credit from the labs. The credit from the labs is required for taking the exam. To gain a credit from labs, an active participation on labs is required as well as an reading the mandatory literature and fulfilling home assignments. |
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Last update: Mgr. Tereza Hannemann, Ph.D. (11.01.2024)
Recommended literature:
1. Drachen, A., Mirzan-Babaei, P, N., Lennart, N. (2018) Games User Research. Oxford University Press, 566, ISBN: 978-0198794844 Dostupné přes univerzitní licenci zde: https://ebookcentral.proquest.com/lib/cuni/detail.action?docID=5224767&pq-origsite=primo
2. Dörner, R., Göbel, S., Effelsberg, W., & Wiemeyer, J. (2016). Serious games. Cham: Springer.
3. Phan, M. H., Keebler, J. R., & Chaparro, B. S. (2016). The development and validation of the game user experience satisfaction scale (GUESS). Human factors, 58(8), 1217-1247.
4. Rachel Kowert: Aggression, Violence, and Desensitization: State of the Research: Violent Video Games - Aggression, Violence, and Desensitization (2021) I video available here: https://www.youtube.com/watch?v=owxk7LMzUSQ&t=62s
Daphne Bavelier: Your brain on video games. I video available here: https://www.youtube.com/watch?v=FktsFcooIG8
Other relevant resources:
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Last update: Mgr. Tereza Hannemann, Ph.D. (31.08.2023)
Lectures and labs, during which we will be working with different game development middlewares and tools that are being used for testing computer games in practice. |
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Last update: Mgr. Tereza Hannemann, Ph.D. (31.08.2023)
To be able to take the exam, student has to regularly attend the labs, read an assigned literature, fulfill the assignments and creating your own game testing. |
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Last update: Mgr. Tereza Hannemann, Ph.D. (31.08.2023)
Theoretical introduction to Game User Experience Basic concepts and methodology of Game User Research What is the fun and how to measure it? Attitudes, attitude change and computer Games - case study Computer games and learning outcomes, what do we know so far? Tools for Game User Research and their application Procedures of data collection and its interpretation Practical application of the knowledge on the real-life examples and own project |