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The course deals with phases of game development after the creation of the prototype alpha until the release of
the game on the market. The course introduces to students the possible ways how to finalise their game. In the
form of lectures and seminars with business professionals, it assists them in preparation of materials for its
presentation, finalisation of their game, funding options and search for publishers.
Last update: Töpfer Pavel, doc. RNDr., CSc. (23.01.2019)
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The course builds on the Computer Games Development I. The aim is to finalise and polish a game prototype, to create materials for its presentation to potential investors or publishers, work closely with business professionals and gain knowledge about the state of game industry and ways how to release own game. Last update: Töpfer Pavel, doc. RNDr., CSc. (23.01.2019)
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Dunlop, R. (2014) Production Pipeline Fundamentals for Film and Games. Taylor & Francis Chandler, M. H. (2013) The Game Production Handbook. Jones & Bartlett Publ: 3rd Dreskin, J. (2016) A practical Guide to Indie Game Marketing. Taylor & Francis Schreier, J. (2017) Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. Harper Ruggil, J., McAllister, K., Nichols, R., Kaufman, R. (2016) Inside the Video Game Industry. Routledge,
Internet articles from relevant sources: http://www.gamasutra.com/ http://www.gamedev.net/ Last update: Töpfer Pavel, doc. RNDr., CSc. (23.01.2019)
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1) Vertical slices - How it should look like? 2) Finding the audience and game market focus 3) Marketing plan - PR materials, presskit, komunikační kanály, game conferences 4) How to fund game development? Finding an investor, landing page, elevator pitch, game demo version 5) Distribution channels for computer games 6) Presentation of your game to practitioners from the Czech game development industry 7) Consultations with professionals Last update: Töpfer Pavel, doc. RNDr., CSc. (23.01.2019)
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