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Last update: RNDr. Tomáš Holan, Ph.D. (14.05.2019)
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Last update: RNDr. Tomáš Holan, Ph.D. (14.05.2019)
To gain overview about techniques and algorithms used for the proceural content generation in computer games. |
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Last update: RNDr. Tomáš Holan, Ph.D. (14.05.2019)
The course ends with successfully completing an exam and gaining a credit from the labs. The credit from the labs is not required for taking the exam. To gain a credit from labs, an active participation on labs is required as well as an implementation of either selected PCG algorithm presented during lectures or its analysis. |
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Last update: RNDr. Tomáš Holan, Ph.D. (14.05.2019)
Books: Shaker, N., Togelius, J., & Nelson, M. J. (2016). Procedural content generation in games. Switzerland: Springer International Publishing.
Articles: Hendrikx, M., Meijer, S., Van Der Velden, J., & Iosup, A. (2013). Procedural content generation for games: A survey. ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), 9(1), 1. Togelius, J., Yannakakis, G. N., Stanley, K. O., & Browne, C. (2011). Search-based procedural content generation: A taxonomy and survey. IEEE Transactions on Computational Intelligence and AI in Games, 3(3), 172-186. Yannakakis, G. N., & Togelius, J. (2011). Experience-driven procedural content generation. IEEE Transactions on Affective Computing, 2(3), 147-161. Smith, A. M., & Mateas, M. (2011). Answer set programming for procedural content generation: A design space approach. IEEE Transactions on Computational Intelligence and AI in Games, 3(3), 187-200. Smith, G., Gan, E., Othenin-Girard, A., & Whitehead, J. (2011, June). PCG-based game design: enabling new play experiences through procedural content generation. In Proceedings of the 2nd international workshop on procedural content generation in games (p. 7). ACM. Johnson, L., Yannakakis, G. N., & Togelius, J. (2010, June). Cellular automata for real-time generation of infinite cave levels. In Proceedings of the 2010 Workshop on Procedural Content Generation in Games (p. 10). ACM. |
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Last update: RNDr. Tomáš Holan, Ph.D. (14.05.2019)
Respective algorithms will be presented theoretically during lectures; these will be implemented and empirically evaluated during labs. |
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Last update: RNDr. Tomáš Holan, Ph.D. (14.05.2019)
Taxonomy and metaphores of PCG algorithms Respective families of PCG algorithms according to their theoretical background:
Concrete examples of PCG algorithm usages Evaluation methods for PCG algorithms |