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Last update: doc. Ing. Jaroslav Křivánek, Ph.D. (26.05.2011)
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Last update: Mgr. Tomáš Iser, Ph.D. (05.10.2023)
To pass the labs, the student has to submit assignments and get at least 50% points from the creative assignment and at least 50% points from the programming assignments in total. To pass the final exam, the student has to receive at least 50% points from the exam and their overall points must be at least 50% of the maximum. |
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Last update: doc. Ing. Jaroslav Křivánek, Ph.D. (03.09.2019)
Pharr M., Jakob W., Humphreys G.: Physically Based Rendering: From Theory To Implementation. Morgan Kaufmann; 3rd edition, 2016. http://www.pbr-book.org/3ed-2018/contents.html
Veach E.: Robust Monte Carlo Methods for Light Transport Simulation, Ph.D. dissertation, Stanford University, 1997. |
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Last update: doc. Ing. Jaroslav Křivánek, Ph.D. (03.09.2019)
1. Rendering theory: Radiometric quantities, BRDF, local and global rendering equation.
2. Monte Carlo rendering methods: Monte Carlo integration methods for integration and for solution of integral equations, combined estimators. Applications for in: path tracing, bidirectional path tracing, photon mapping, irradiance caching. |