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Last update: doc. RNDr. Pavel Töpfer, CSc. (23.01.2019)
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Last update: doc. RNDr. Pavel Töpfer, CSc. (23.01.2019)
To gain overview of problems connected with technical implementation of frequent game mechanics and their relationship to the result gaming experience. |
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Last update: Mgr. Jakub Gemrot, Ph.D. (15.07.2020)
The course ends with successfully completing an exam and gaining a credit from the labs. The credit from the labs is not required for taking the exam. To gain a credit from labs, an active participation on labs is required as well as implementation and evaluation of selected game mechanics. |
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Last update: RNDr. Tomáš Holan, Ph.D. (10.10.2022)
Books: Palacios, J. (2018). Unity 2018 Artificial Intelligence Cookbook: Over 90 recipes to build and customize AI entities for your games with Unity. Packt Publishing Ltd. Hocking, J. (2017). Unity in Action: Multiplatform game development in C#. Manning.
Internet sources: Godot, https://docs.godotengine.org/ |
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Last update: Mgr. Jakub Gemrot, Ph.D. (15.07.2020)
The course runs in two-weeks cycles. During the lecture, one game mechanic will be presented and its implementation will be discussed including technical concepts used and demonstration of various implementations in different games. During labs, students will be implementing the game mechanic presented using iterative prototyping approach. The implementation will be then evaluated and its effects on gaming experience will be identified. |
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Last update: RNDr. Tomáš Holan, Ph.D. (10.10.2022)
Relationship between game mechanics and game design Stages of interative prototyping of game mechanics - implementation, evaluation, reflexion. Prototyping of selected game mechanics Game development design patterns and techniques used for the technical implementation of game mechanics GDScript Godot Engine |