Reducing Complexity of AI in Open-World Games by Combining Search-based and Reactive Techniques
Thesis title in Czech: | Snižování komplexity umělé inteligence ve hrách s otevřeným světem pomocí kombinace reaktivních a prohledávacích technik |
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Thesis title in English: | Reducing Complexity of AI in Open-World Games by Combining Search-based and Reactive Techniques |
Key words: | umělá inteligence, počítačové hry, výběr akce, reaktivní rozhodování, prohledávání |
English key words: | artificial intelligence, computer games, action selection, reactive reasoning, search |
Academic year of topic announcement: | 2012/2013 |
Thesis type: | dissertation |
Thesis language: | angličtina |
Department: | Department of Software and Computer Science Education (32-KSVI) |
Supervisor: | doc. Mgr. Cyril Brom, Ph.D. |
Author: | hidden - assigned and confirmed by the Study Dept. |
Date of registration: | 26.09.2012 |
Date of assignment: | 26.09.2012 |
Confirmed by Study dept. on: | 08.11.2012 |
Date and time of defence: | 26.09.2016 09:00 |
Date of electronic submission: | 06.06.2016 |
Date of submission of printed version: | 07.06.2016 |
Date of proceeded defence: | 26.09.2016 |
Opponents: | Prof. Frank Dignum |
Mgr. Martin Pilát, Ph.D. | |
Advisors: | Mgr. Jakub Gemrot, Ph.D. |
Mgr. Michal Bída, Ph.D. | |