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Detail práce
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Použití plánovacích technik pro generování sportovního komentáře pro dvojici virtuálních agentů
Název práce v češtině: Použití plánovacích technik pro generování sportovního
komentáře pro dvojici virtuálních agentů
Název v anglickém jazyce: Embodied Presentation Teams:
A plan-based approach for affective sports commentary in realtime
Akademický rok vypsání: 2009/2010
Typ práce: diplomová práce
Jazyk práce: angličtina
Ústav: Katedra softwaru a výuky informatiky (32-KSVI)
Vedoucí / školitel: doc. Mgr. Cyril Brom, Ph.D.
Řešitel: skrytý - zadáno a potvrzeno stud. odd.
Datum přihlášení: 02.10.2009
Datum zadání: 02.10.2009
Datum a čas obhajoby: 07.09.2010 00:00
Datum odevzdání elektronické podoby:05.08.2010
Datum odevzdání tištěné podoby:05.08.2010
Datum proběhlé obhajoby: 07.09.2010
Oponenti: Mgr. Michal Bída, Ph.D.
 
 
 
Zásady pro vypracování
Embodied virtual agents are important representatives in Human-Machine communication. The goal of this master thesis is to develop plan-based [1], affective, behaviourally complex embodied virtual agents [2] for GALA [3] scenario.

Two virtual agents will be engaged in dialogs [4] to believably comment on a tennis match in realtime. The game is given as an annotated video [5].

Commercial avatars [6] will be used, the challenge is how to control these avatars via XML commands. Several modules will be developed as a part of this thesis, e.g.: Tennis simulator, Knowledge module, Discourse planner, Emotion module, Java Interface to control avatars.
Seznam odborné literatury
1. JSHOP - Simple Hierarchical Ordered Planner, http://www.cs.umd.edu/projects/shop/
2. Strauss, M., Kipp, M.: ERIC: A Generic Rule-based Framework for an Affective Embodied Commentary Agent. In: Proceedings of the 7th International Conference on Autonomous Agents and Multiagent Systems (AAMAS-07).
3. GALA, http://hmi.ewi.utwente.nl/gala/
4. André, E., Rist, T., van Mulken, S., Klesen, M., Baldes, S.: The Automated Design of Believable Dialogues for Animated Presentation Teams.
5. Kipp, M.: ANVIL ? A Generic Annotation Tool for Multimodal Dialogue. In: Proceedings of the 7th European Conference on Speech Communication and Technology (Eurospeech01), pp. 1367-1370. Aalborg (2001)
6. Charamel GmbH, http://www.charamel.com/
Předběžná náplň práce
Embodied virtual agents are important representatives in Human-Machine communication. The goal of this master thesis is to develop plan-based [1], affective, behaviourally complex embodied virtual agents [2] for GALA [3] scenario.

Two virtual agents will be engaged in dialogs [4] to believably comment on a tennis match in realtime. The game is given as an annotated video [5].

Commercial avatars [6] will be used, the challenge is how to control these avatars via XML commands. Several modules will be developed as a part of this thesis, e.g.: Tennis simulator, Knowledge module, Discourse planner, Emotion module, Java Interface to control avatars.
Předběžná náplň práce v anglickém jazyce
Embodied virtual agents are important representatives in Human-Machine communication. The goal of this master thesis is to develop plan-based [1], affective, behaviourally complex embodied virtual agents [2] for GALA [3] scenario.

Two virtual agents will be engaged in dialogs [4] to believably comment on a tennis match in realtime. The game is given as an annotated video [5].

Commercial avatars [6] will be used, the challenge is how to control these avatars via XML commands. Several modules will be developed as a part of this thesis, e.g.: Tennis simulator, Knowledge module, Discourse planner, Emotion module, Java Interface to control avatars.
 
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